VRINN Awards
VRINN Awards Winners announced!
Scroll down to see the nominees and winners!
A principal contributor in the development, design, or production of the XR experience must either:
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Possess a valid passport from one of the Nordic countries (Norway, Sweden, Denmark, Finland, or Iceland).
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Have had residency in one of these countries when the experience was produced.
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Exception: For the Hamar UNESCO City of Media Arts Award, entries are open to global participants, irrespective of their regional affiliations.
The submitter must have the necessary legal authorizations to present the project and any related images or video materials on behalf of the responsible team or entity.
All entries must be submitted by the 20th of October.
Participants must provide video footage showcasing their experience.
Projects can additionally be submitted in APK or EXE formats, though this is not compulsory.
Competitions
BEST 360 FILM
The award for best 360 film is awarded to the 360 film that has good and creative use of 360 as a medium.
Submissions can be mono- or stereo 360.
Submission criteria:
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Engaging storytelling/storyliving (if applicable)
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Innovative use of 360
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Sound Design
BEST XR EXPERIENCE FOR EDUCATION
Submission criteria:
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Educational impact
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Innovation and novelty
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Implementation
The award for Best XR Experience for Education is awarded to an educational XR experience developed for or in the education sector or for educating professionals in enterprise or as an independent production made publicly available.
Submissions should demonstrate how their experience solves a problem or improve on challenges used in a traditional educational practice in a novel way. User studies or research should document positive impacts on the end users.
Projects should emphasize good XR user experience design including onboarding, navigation and interaction.
BEST XR STUDENT EXPERIENCE
Submission criteria:
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Innovation and creativity
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Storytelling (if applicable)
The award for Best XR Student Experience is awarded to a Norwegian student or an international student studying in Norway that has produced an XR experience during their education at a post high school institution. The student project should show a technical or UX innovation or compelling storytelling or creative execution.
BEST XR HEALTH EXPERIENCE
Submission criteria:
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Innovation
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Degree of engagement
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Usefulness
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Impact on improved health
The award for Best Health Experience is awarded to an XR experience promoting health. This could be for use in a professional healthcare environment, for patient self-care, or educational use for students of healthcare. The XR Experience can be a VR 3/6-dof experience, 360 video or an AR application.
BEST XR TRAINING SIMULATOR
Submission criteria:
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Positive training effect
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Cost effective
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ROI for end user and/or client
The award for best XR simulator for training simulator is awarded to an simulator
intended to train employees within a sector, both public and private. Submission should demonstrate how their solution are changing or being more effective than traditional training. The solution should be able to show positive results within a more effective training or a more efficient acquisition of experience, safer training, or reduced travel costs.
BEST VIRTUAL PRODUCTION
Virtual production (VP) is “a broad term” referring to the unique intersection of physical and digital filmmaking. VP blends video game technology with filmmaking techniques into the pre-production and production process.
Submission criteria:
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Innovative use of Game / Real Time Engine
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Production has been screened publically
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Virtual production has added significant value to the storytelling
The award for best use of Virtual Production is awarded to the Virtual Production that uses cutting edge technology to convey a story. Virtual Productions are productions that use Real Time engines where digital elements blend with the real world.
We accept live broadcast, movies / short films, art installations, architectural visualizations , and VP for previous productions.
Participants/companies may submit multiple projects, however, each project submitted must be an individual award application to be judged independently.
BEST XR PROTOTYPE / DEMO
Submission criteria:
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Unfinished, but playable
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Intended for something bigger than the prototype/demo itself
The award for Best XR prototype / demo award is intended to highlight those with small resources who want to show a great idea or concept.
Over the years, we have seen many potential solutions and concepts that really should be highlighted, and we know it is generally difficult to complete a product or solution without access to significant resources.
Submissions should be able to demonstrate, in an understandable way, a concept, experience, product or solution, but not fully developed.
JURY AWARD
This prize is given to an XR production that impressed the jury, and is considered one of the most prestigious prizes. To be eligible for consideration for this award a production must be submitted to this years’ awards.
Hamar UNESCO City of Media Arts Award
For the Hamar UNESCO City of Media Arts Award, there are no regional restrictions. Participants from all over the world are eligible, contrasting with other categories which are reserved for talents from the Nordic countries.
Best XR Actor
Submission criteria:
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Immersion and Presence
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Emotional Range
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Interaction with Environment
The award for Best XR Actor is awarded to an actor delivering an outstanding performance in either a VR experience or a 360-degree video production. Submissions should demonstrate how the actor effectively adapts traditional acting techniques to enhance storytelling within a fully interactive or panoramic space. The performance should showcase a strong ability to engage with the immersive environment, convey emotional depth, interact seamlessly with the surroundings, adapt to technical demands, and utilize innovative approaches that contribute to the advancement of acting techniques in immersive storytelling.
Best XR Collaboration Platform
Submission criteria:
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User Experience
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Technical Innovation
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Content Ecosystem
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Scalability and Flexibility
The award for Best XR Collaboration Platform is awarded to a platform that provides outstanding tools, services, or distribution channels for the creation, deployment, or experience of XR content. Submissions should demonstrate how the platform empowers creators and users to push the boundaries of immersive technology, fostering innovation, accessibility, and growth in the XR ecosystem. The platform should offer an intuitive user experience, showcase technical innovation, support a diverse content ecosystem, and demonstrate scalability and flexibility to meet various XR applications.
VRINN AWARDS
Best XR Art and Culture Award
Winner
Title: Dates in Real Life
Organization: Maipo Film
Short Description:
Dates in Real Life is a modern love story blending the physical world and virtual reality. The series follows Ida, who navigates love and relationships both online and offline, highlighting how virtual connections can be as real and impactful as physical ones.
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Title: Rotteopprør på Tunsberghus!
Organization: HIDDEN AS
Short Description:
Rotteopprør på Tunsberghus! is a child-friendly, immersive XR mini-RPG game where players join Rattus in a rebellion against humans at Tunsberghus. This engaging experience combines playful storytelling with cultural education, created by Slottsfjellsmuseet and HIDDEN.
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Title: Oh Mom / Å Mor
Organization: Kari Klyve-Skaug / Nuten Film
Short Description:
Oh Mom is a VR experience exploring the relationship between mother and child through various life stages—from birth to aging. It offers an emotional journey that delves into universal bonds and evolving family dynamics, resonating with shared human experiences.
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Title: JustVR
Organization: Fabio Cecchini & Jimmy Sjølander, Ahead XR
Short Description:
JustVR is a platform that allows users to create VR scenes without writing code, importing objects from 3D-scanned real-world items. Users can easily build VR museums, shops, showrooms, and more, making VR content creation accessible and straightforward.
BEST XR EXPERIENCE FOR EDUCATION
Winner
Title: Serendip – Sustainability Adventure
Organization: Global Campus / University of Helsinki
Short Description:
Serendip is an immersive virtual adventure where university students gain sustainability knowledge based on the latest research. By interacting with AI-powered characters, participants develop critical skills to tackle real-world sustainability problems.
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Title: NOFO - Offshore Oil Spill VR Experience
Organization: Nagelld AS
Short Description:
This multi-user VR experience allows offshore oil spill response teams to train in a safe, virtual environment. It enhances team communication and correct procedures, providing cost-effective training on expensive equipment in otherwise stressful and dangerous situations.
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Title: Psychoeducative Learning Game for Adolescents
Organization: Fornix
Short Description:
Developed by Fornix, this immersive VR experience helps young people understand and manage their thoughts. Emphasizing cooperation and creative problem-solving, it teaches cognitive skills to navigate challenges, reduce school dropout rates, and support mental health.
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Title: Conductor TRAINing
Organization: Making View
Short Description:
A VR training application for conductors to handle challenging passenger behavior safely and responsibly. It focuses on practicing de-escalation techniques with an AI avatar, enhancing confidence in dealing with threatening situations through realistic simulations.
BEST XR STUDENT EXPERIENCE
Winner
Title: Kitchen Defender
Organization: Aedan Soellaart
Short Description:
Kitchen Defender is a VR game where players defend their sacred soup from animated foods. Equipped with a rolling pin, players squish, squash, and throw everything at tasty enemies in a comedic and joyous experience not seen before.
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Title: AR - Robert Storm-Petersen: "The Farm Singer"
Organization: August Erle, Embla Benham, Kristian Whittle Stensland
Short Description:
An AR project that brings to life Robert Storm-Petersen's illustration "The Farm Singer." It animates the singer and dogs, integrating interactive elements and sound to transform the static image into a dynamic, immersive musical performance.
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Title: Space Golf
Organization: The Amazing Trio of Donuts: Aedan Soellaart, Irrjan Jernsletten, Nomeda Repsaité
Short Description:
Space Golf is a VR experience where players putt a planet into a black hole in space. Utilizing stars' gravity to guide the ball, it offers a relaxing golfing experience with unique twists, created in just five days.
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Title: Go To Your Room!
Organization: Daniel & Miranda
Short Description:
Go To Your Room! transports players back to 1995, exploring a nostalgic bedroom filled with interactive elements like a chunky TV, LEGOs, a slingshot, and a cassette player. It's a sandbox experience with no quests or timers, offering the freedom to explore and relive the '90s kid dream.
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Title: VRETCreator
Organization: Lisa Maria Eliassen & Olesya Pasichnyk
Short Description:
VRETCreator, developed by Lisa Maria Eliassen and Olesya Pasichnyk for a Master’s thesis, is a tool for therapists to create VR scenes for phobia and anxiety exposure therapy. It allows adding 3D models, 360-degree media (photos, videos), and sound to simulate realistic, anxiety-triggering environments for patients using a VR headset.
BEST XR HEALTH EXPERIENCE
Winner
Title: Riderehab VR
Organization: Sonat Consulting
Short Description:
Riderehab VR is a simulator designed for physiotherapy using a mechanical horse. It allows children, youth, and young adults with serious muscle conditions to train from home, offering customizable activities that exercise core muscles in an engaging, gamified way.
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Title: VR Training for Mental Health Care Professionals
Organization: Fornix
Short Description:
This VR training program enhances education for professionals in the substance abuse and mental health care sectors. It features realistic scenarios for practicing essential skills, such as therapeutic conversations and aggression management, improving patient care.
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Title: Flow - Mental Clarity
Organization: Fornix
Short Description:
Flow is a series of immersive VR experiences designed to help users manage stress, practice mindfulness, and develop emotional resilience. Environments like serene beaches, tranquil rivers, and underwater observatories offer guided relaxation exercises.
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Title: Claustrophobia - The Mine Cart
Organization: Fornix
Short Description:
Designed for use by healthcare professionals, Minecart is a VR experience for exposure therapy to claustrophobia. It enables patients to confront their fears in a controlled environment, making therapy more accessible and less resource-demanding.
BEST XR TRAINING SIMULATOR
Winner
Title: Conductor TRAINing
Organization: Making View
Short Description:
A VR training simulator for conductors to handle challenging and threatening passenger behavior. It focuses on practicing communication and de-escalation in realistic scenarios using AI avatars, enhancing safety and confidence in real-life situations.
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Title: NOFO - Offshore Oil Spill VR Experience
Organization: Nagelld AS
Short Description:
This VR simulator allows offshore oil spill response teams to train together remotely. It enhances team communication and operational procedures in a safe, controlled environment, reducing costs and risks associated with real-life drills.
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Title: Riderehab VR
Organization: Sonat Consulting
Short Description:
A VR training simulator for physiotherapy using a mechanical horse. It provides patients with serious muscle conditions the opportunity to train core muscles from home through engaging, customizable activities, improving accessibility to therapy.
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Title: MED ANDRE BRILLER
Organization: USHT Telemark, Åshild Ljosland and Danny Seterdal in collaboration with Statsforvalteren Vestfold og Telemark
Short Description:
A VR training simulator featuring the film "Bakgården," used to train healthcare professionals in handling aggressive behavior. It provides an immersive environment to practice and improve de-escalation skills, enhancing worker confidence and safety.
BEST XR PROTOTYPE / DEMO
Winner
Title: Conductor TRAINing
Organization: Making View
Short Description:
A VR prototype application for conductor training, focusing on handling challenging passenger behavior. It uses AI-driven avatars to simulate real-life encounters, providing a safe environment to practice communication and de-escalation techniques.
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Title: XR Suturing Training for Midwifery
Organization: Alisa Rysaeva and Katrine Aasekjær
Short Description:
A VR application prototype that allows midwifery students to practice perineal suturing techniques. It offers a realistic simulation to enhance learning and skill development in a safe, controlled environment, addressing a critical educational need.
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Title: Understanding Hybrid War
Organization: Norwegian Defence University College / Norwegian Command and Staff College
Short Description:
A prototype educational program combining XR applications with AI to promote learning of complex military concepts like hybrid warfare. It includes a 3D map with interactive layers and an AI companion, offering an engaging and interactive learning experience.
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Title: Finding Frida
Organization: RippleX Studios
Short Description:
Finding Frida is a 6DoF VR documentary that immerses users in the world of artist Frida Hansen. It combines interactive storytelling with art exploration, allowing users to engage with her tapestries in a virtual space, where art and reality merge.
HAMAR UNESCO CITY OF MEDIA ARTS AWARD NOMINEES
Winner: Serendip – Sustainability Adventure
Organization: Global Campus / University of Helsinki
Short Description:
Serendip is an immersive virtual adventure where university students gain sustainability knowledge based on the latest research. By interacting with AI-powered characters, participants develop critical skills to tackle real-world sustainability problems. The experience emphasizes creativity, innovation, and the use of media arts to promote sustainable development, aligning with the values of the UNESCO City of Media Arts network.
Best 360 Film
Winner
Title: TRAFOEN
Organization: MOSE Studios and RippleX Studios, Agder County Council
Short Description:
Trafoen is a 360-degree traffic safety experience created by MOSE Studios and RippleX Studios for the traffic safety initiative TRAFOEN. Participants move through immersive rooms, experiencing a traffic accident up close, aiming to raise awareness and change attitudes toward road safety among young drivers.
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Title: VRJobb - Company Visits in VR
Organization: Varde AS and Kristiansund Municipality, in collaboration with SINTEF, Møre og Romsdal County, and Studio400
Short Description:
VRJobb is a virtual reality experience that allows users to visit companies in VR, providing insights into various professions and workplaces. It assists individuals in career choices and job preparations by offering immersive company tours, especially beneficial for those unable to visit in person.
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Title: MED ANDRE BRILLER
Organization: USHT Telemark, Åshild Ljosland and Danny Seterdal in collaboration with Statsforvalteren Vestfold og Telemark
Short Description:
MED ANDRE BRILLER ("With New Eyes") features the VR film "Bakgården," designed to train healthcare professionals in handling aggressive and threatening behavior. The immersive simulation provides a realistic environment to practice de-escalation techniques safely.
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Title: Crush
Organization: Cylinder Production AS, RippleX Studios for the MIND Center in Bodø
Short Description:
Crush is a VR film dramatized and produced by Cylinder Production AS in collaboration with RippleX Studios. Created for the MIND Center in Bodø, it focuses on traffic accident prevention among youth by providing a realistic and impactful immersive experience that follows the events leading up to a car crash.
Best XR Actor
Winner
Name: Steffen Lunde
Project: Conductor TRAINing
Organization: Making View
Short Description:
Steffen Lunde has collaborated with Making View on several projects, showcasing his talent in creating credible and effective VR training scenarios. His realistic portrayals of challenging passenger interactions enhance the immersive quality of VR experiences aimed at professional training for conductors.
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Name: Tone Danielsen
Project: Finding Frida
Organization: RippleX Studios
Short Description:
Celebrated Norwegian actress Tone Danielsen delivers an extraordinary performance as textile artist Frida Hansen in the VR documentary Finding Frida. Her portrayal brings depth and authenticity to the immersive experience, connecting audiences with the artist's life, struggles, and creative force.
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Name: Jarle Berntsen
Project: MED ANDRE BRILLER
Organization: USHT Telemark, Åshild Ljosland, and Danny Seterdal
Short Description:
Jarle Berntsen delivers a strong performance in the VR film "Bakgården," part of the MED ANDRE BRILLER project. His portrayal of an aggressive client provides a realistic and immersive experience, helping healthcare professionals practice handling challenging situations effectively.
Best XR Collaboration Platform
Winner
Title: Fynd CORE
Organization: Fynd Reality AS
Short Description:
Fynd CORE is an XR collaboration platform designed for training and education. It accelerates learning and increases productivity by enabling users to create customizable training scenarios without coding, supporting up to 30 concurrent users across various devices.
Title: XR-plattform
Organization: Fornix
Short Description:
The XR-plattform by Fornix offers full fleet management and remote application deployment via Wi-Fi. It features a centralized hub application for seamless navigation between apps, integrated casting solutions without the need for Oculus accounts, and supports version and access control.
Title: Spawn VR - XR Collaboration
Organization: Nagelld AS
Short Description:
Spawn VR is a collaborative XR platform that allows users to interact with their own 3D models in virtual reality or on-screen. Used by schools, organizations, and companies, it facilitates design, training, planning, and education regardless of physical location.