Speakers for 2025
Here you find some of the speakers from VR Forum 2025!

Andrew Perkis
Chair of Media Technology and head of Sense-IT team running Interactive Digital Narrative related projects and a setting up directions and visions within art and technology and directions for innovations in Immersive Media Technology Experiences
Director NTNU Sense-IT lab

Rob Pereira
Commercial Director for Healthcare, Training & Education at PICO XR, one of the world’s leading XR hardware manufacturers. With 15+ years’ experience, he has driven global projects in VR/XR, eye tracking, biometrics and behavioural analysis, advancing their adoption in academia and industry.
Commercial Director / PICO XR

Katja Reinikka
M.Sc. Economics & Business, is Producer at the EIT Culture & Creativity Regional Hub North. With experience in event production, communications & project management, she previously worked at Aalto University as Event Curator and co-led a pre-incubator program for the creative industries with a focus on digital creativity.
EIT Culture & Creativity

Mo Sayyar
Mo is hands-on Design Leader with 19+ years of experience, including 8+ in immersive XR, spatial computing, and AI-powered products. He has led in-house and remote teams across pioneering startups, global brands, and forward-thinking agencies.
Design leader in XR, AI, and product innovation

Joakim Vindenes
An XR enthusiast with a strong background from startups, academia, and industry. Since completing his PhD on VR User Experience, Joakim has been working with immersive technologies at Equinor.
Here, his team explores the potential of Immersive VR for Communication, Collaboration, Training and Design.
PhD, Head of XR Team / Equinor

Sathiya Kumar Renganayagalu
Research Scientist at IFE's VR/AR department with 12+ years of experience. Specializes in XR applications for design and training, with expertise in user-centered design, usability studies, and data-driven systems including digital twins and IoT. Focuses on advancing immersive technologies for safety-critical industrial applications.
Research Scientist / Institute for Energy technology (IFE)

Eirik Wahl
CTO og systemutvikler i Weave Reality, en del av Breach VR. Eirik har 24 års erfaring innen programvareutvikling, hvorav 9 år med 3D-grafikk/spillteknologi og 7 år med digitale tvillinger. Jobber med teknologi- og produktstrategi, samt hands-on i utviklingsprosjekter som både prosjektleder og utvikler.
systemutvikler og CTO / Weave Reality

Sanu Mana Vamanchery
Associate Professor at the Universty of Inland Norway. They both have a common interest in Indian Knowledge System inspired methods for design.
Associate Professor / University of Inland Norway

Sashi Komandur
Associate Professor at the Universty of Inland Norway. Interested in Indian Knowledge System inspired methods for design.
Associate Professor

Kyungbinn Noh
PhD student at USN, exploring the use of immersive VR to support lighting design and visual perception. Currently conducting a pilot study comparing physical and virtual environments to assess VR’s potential in lighting design research.
PhD student / University of South-Eastern Norway

Hemen Heidari (Dr. Phil. Das)
Media scholar and lecturer at the University of Amsterdam with expertise in film studies, virtual reality, and archival reappropriation. Hemen holds a Ph.D. in Media Studies from the University of Basel, Switzerland and has published/lectured on film theory, cultural memory politics, and VR films.
Media scholar & lecturer / University of Amsterdam
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Ieva Krastina
PhD candidate at the University of South-Eastern Norway, and part of the I-Merse Research Group and Horizon Europe XR4Human project. Ieva explores the interaction between VR technologies and common vision problems and how these affect the user experience and accessibility.
PhD candidate / Universty of South-Eastern Norway

Aisha Chaudhry
E-læringsrådgiver i Norsk folkehjelp. Aisha har jobbet med digitalisering av Norsk Folkehjelps kurs i 4 år. Master i pedagogikk fra UiO.
E-læringsrådgiver / Norsk Folkehjelp

Mathias Tangen Leganger
Prosjektleder i Snow XR. 5 års erfaring med utvikling av VR for ambulanse- og redningstjenesten. Sivilingeniør i industriell økonomi fra NTNU.
Prosjektleder / Snow XR

Helge Bjordal
Helge started programming animations in the late 80's. He is the founder og Nagelld and co-founder of Spawn VR. He is currently working as a VR evangelist, travelling Norway and abroad to convince different industries on why they need to start using VR.
Co- Founder/ Spawn VR

Stig Ekeberg
Product Manager for mental health in Making View AS, and responsible for the development of this course, teaching health employees how to deal with people with dementia.
Product Manager/ Making View AS

Sonya Seddarasan
XR UI/UX Designer specializing in human-centered spatial interactions and immersive storytelling. Active since 2019, she collaborates with XR studios in Europe & Asia, and speaks at global events like AWE, VR Days & ZipScene on the future of immersive UX.
XR UI & UX Designer / Vital Sports International

Kim Baumann Larsen
Kim is CEO and founder of Dimension Design, producing virtual environments and interactive XR experiences, and COO and co-founder of the gaming startup Viewalk. Educated an architect he, has worked in XR since 1995 and won numerous awards for his design within the fields of XR, VFX and architecture.
CEO & Founder/ Dimension Design

Tobias Barvik
Directing since 1999, XR storytelling since 2014, and founder of Glitch Studios (2016). Award-winning AR project with digital characters onstage (2023). Currently developing large-scale, multiuser XR narratives.
Storyteller/ Co Founder, Glitch Studios

Siti Azreena Binti Mubin
Assistant Prof. Ts. Dr. Siti Azreena Mubin is XR Studio Lead at APU, specializing in AR/VR, gamification, and game studies. She leads major XR industry-academic projects, heads a research cluster in data analytics & edtech, and serves as VRARA Malaysia secretary.
PhD, Software Engineering/Asia Pacific University of Technology & Innovation (APU)

Marie Edin Solheim
Teacher at Storhamar Upper Secondary School with training in Health & Childhood Care. As XR coordinator, Marie integrates VR, AI, 3D printing & design in education. Passionate about universal design, she applies chaos theory & confluent pedagogy, blending new tech with traditional teaching.
Preschool and vocational teacher/ Innlandet fylkeskommune